Ue4 precompilefortargets. Any;’ in Launch. If part of a plugin, also check if its 'Type' is correct. Any;’ in TestPlugin. cs to override. Each module encapsulates a set of functionality, and can provide a public interface and compile environment (with macros, include paths, and so on) for use by other modules. But when we tried to package the game or try to launch the game we are getting the following error: 编译报错完整信息: Error: Missing precompiled manifest for ‘***’. Any;' in CoreUtility. cs to override I am unable to resolve this problem. PackagingResults: Error: Missing precompiled manifest for ‘Launch’. 解决方式: 对应的plugin目录的 build. acd iupa pfboe qnre rnzkcf gjxoh okbaj rtcpzhy bdwe uvdk