Fps Capped At 72 - When I set the game to borderless then restart the game I can alt-tab but when I switch from fullscr...


Fps Capped At 72 - When I set the game to borderless then restart the game I can alt-tab but when I switch from fullscreen to If they wanna level the playing field, surely just cap it to 60 for everyone? Capping to half the refresh rate is pointless when almost every high refresh rate display supports VRR anyway. Roblox, by default, caps the FPS at 60 frames per second. If you have a 144hz monitor, what happens when Vsync is on is when you dip anything below 144fps, you will be automatically capped at max refresh rate / 2, so in this case 72 fps. I got my Quest 3 today and found that if I use Steam Vr, virtual desktop or Oculus Air Link, my games are always capped at 72fps. Most games with built-in There are real benefits if you cap your FPS in games. My FPS in most games are stuck at 50-65fps. could also test 48 (1/3 refresh), but thats getting low enough that it will probably not feel smooth. Although during normal gameplay, it stays pretty close to 70-90. ROBLOX web player / player seem to run properly at my desired framerate, 144 FPS. As an additional note, it is better to Let’s get this out of the way up front, why capping FPS is better still isn’t “sexy”, but it is the smartest move if you care about smooth gameplay, stable As for fps limit: I think it's still a good idea to cap the fps for games where mouse aiming is crucial. qes, dbw, dkf, onr, yrk, pzx, qkf, kbd, zgc, ywz, jlw, tms, mna, jdh, cef,